Character can have different penalties and modifiers depending on difficulty mode. These global variables are used to fit game complexity to character level. See the table below.
|Death Experience Penalty||0||0||0|
|Monster Freeze/Cold/AI Curse||1||3||9|
|Hireable Boss Damage Percent||50||35||25|
|Static Field Min HP||0||33||50|
Resist Penalty - base reistances to fire, cold, lightning and poison.
Death Experience Penalty - amount of lost experience due to character death.
Monster Freeze/Cold/AI Curse - reduction of Freeze, Cold and AI Curse effect length character can apply to monsters.
Life/Mana Leech - reduce the effectiveness of life/mana leeching.
Hireable Boss Damage Percent - percent of damage hirelings can deal to act bosses.
Static Field Min HP - minimal amount of HP (in percent) monster have left after Static Field cast.