Skip navigation

Examples



5.1 Weapon Damage

The following example shows how to calculate the weapon damage of a rare ethereal great pilum with 32 % enhanced damage and +17 to maximum damage. Great pilum has Normal Damage of 11-26 in melee. Minimum and maximum weapon damages are calculated separately as follows:

Minimum Damage

Base Damage = [11*1.5] = 16

1.5 is the ethereal modifier.

Weapon Damage = 16 + [16*0.32] = 21

0.32 is the percentage bonus from Enhanced Damage.

Maximum damage

Base Damage = [26*1.5] = 39

1.5 is the ethereal modifier.

Weapon Damage = 39 + [39*0.32] + 17 = 68

0.32 is the percentage bonus from Enhanced Damage, and +17 is the direct bonus to maximum damage.

Displayed damage

Thus, the weapon displays the damage of 21-68.

5.2 Magic Arrow Damage

Let's calculate the damage of an amazon with a 100-damage weapon and 200 dexterity, when she fires a level 20 Magic Arrow attack and scores a critical strike. Now minimum and maximum damages won't be calculated separately for the sake of brevity.

Weapon Damage = 100

Total Damage = 75 + [75*200/100] + 20 = 245

Magic Arrow carries only 75% of weapon damage to skill in BFE. 200 is dexterity and 20 is the bonus damage from level 20 Magic Arrow. Note that the damage Magic Arrow adds is physical. Now, the critical strike doubles the damage:

Final Damage = 2 * 245 = 490

Level 20 Magic Arrow also converts 20% of physical damage to magic. It takes place next:

Final Magic Damage = [490 * 20/100] = 98

Final Physical Damage = [490 * 80/100] = 392

Thus, the amazon deals 392 points of physical damage and 98 points of magical damage with her attack.